
I don’t get very large blocks of time to work on the Desktop Gremlin papercraft designs. So lots of quick sketches are jotted down onto sheets of letter-sized office paper and jammed into a tattered file folder that travels with me from my office to my home and back again. Because of this, I get lots of opportunities to test out different character designs and personalities in pencil-sketch-form before I ever fire up Adobe Illustrator to do my final design work. Desktop Gremlins as a "brand" has taken on a life of its own so some cool drawings just don’t fit the mold – but I still think it's interesting to see some of the ideas behind the final designs. I certainly enjoy flipping through loose sheets to re-inspire myself and decide which new gremlin is ready to be unleashed. Here is your chance to catch a glimpse of what lurks in that folder...



Ah..."Jangle." Where do I begin telling his tale of woe? I started sketching him very early in the birth of the Desktop Gremlins experience - before the brand was fully developed. "Jangle" represents an interesting exercise in staying (or rather NOT staying) true to a brand culture. I was very excited about the raw pencil sketch and had fleshed out his fascinating "origin story" quite easily. But when I started to redraw him with illustrator the doubts creeped in. When drawn with very flat colors (like my premier gremlin "The Alien") he looked more like cheap clip art. So I started playing more with shading, adding more colors, defining... ultimately he began looking nothing like what I was envisioning a Desktop Gremlin to be. It was a great exercise and I enjoy looking at the sketch from time to time to remind me about the importance of brand culture and the power it possesses. (I'll save this guy for a stand-alone children's book about the delivery of a very special holiday wish.)

The Time Touchers were a lot of fun to design. The "Tocker" (the short stubby gremlin) materialized into a solid character in my first attempt sketch. The trouble started with the design of his partner "Ticker." Originally, I kept thinking of the pair as a sort of "odd couple" with contrasting features. I tried unique details like fancy helmets and mustaches to separate the personalities of the two characters but it did not feel right. Ultimately, I decided these two characters should be brothers. That decision made "Ticker's" design a fun anatomy lesson – elongating similar features and sticking to a set of "gremlin species" rules. "Cuckoo" the bird entered the papercraft very late in the game as I was doing construction tests, but I could not resist... I love the little bird.

